College football
Live college football fantasy: call every drive
BeThere’s college football game is free live fantasy football for one real game. Draft a quarterback, a running back, a receiver and two flex players, then call how each drive ends, from kickoff to the final whistle.
- 5 playersQB, RB, WR and two flex spots, from either team.
- Every driveA card asking how it ends, open up to three minutes.
- No real moneyPlay for points. Nothing to deposit, stake or cash out.
How a college football game plays
College football games appear in the app’s Discover tab during the season. Join one (games open to join about an hour before kickoff) and draft five players. About half an hour before kickoff the pregame set arrives, led by “Who Will Win?”, which pops up on its own. Answer it and you’re taken to your first-half Challenges: stat lines for the players on your roster.
During play, every drive gets its own card: how does this drive end? At halftime a second set arrives with team stat lines for the rest of the game, plus a card for the second half’s opening drive. After the final whistle, everything settles and the standings lock.
Your roster: QB, RB, WR and two flex
- Five players by slot: a quarterback, a running back (a fullback counts), a wide receiver, and two flex spots that take a running back, fullback, wide receiver or tight end.
- Either team, or both. Any active skill player in the game can be drafted.
- No real budget. Players show prices, but in football the roster is limited by position, not by what you can afford.
- Swaps are free before kickoff. After that, a switchout penalty means a new player only counts what he does after joining your roster, and the roster has to keep its QB/RB/WR/flex/flex shape.
Drive Challenges: how does this drive end?
Drive · From their own 28
How does State’s drive end?
Drive · From the opponent’s 30
How does State’s drive end?
- Every drive gets a card. It often arrives before the first snap: on the kickoff, or on the punt or turnover that hands over the ball. A push notification says “New Challenge Available”.
- Four answers: Touchdown, Made field goal, Punt or Turnover. A drive that starts inside the opponent’s 20, or an overtime possession, asks a three-way question instead: Touchdown, Made field goal or No points.
- Multipliers come from field position. Each answer pays ×1.5 to ×5 on a win, set by where the drive starts. A made field goal is far more likely from the opponent’s 30 than from your own 28, so it’s priced that way.
- Three minutes, or until the drive ends. The snap doesn’t close the card, so you can still answer mid-drive. You just get less: full value for the first minute, then 16, 14, 10, 7 and 5 points of the base 20 at 75, 90, 120, 150 and 180 seconds.
- Grading waits two minutes. The live feed sometimes relabels how a drive ended, so a result has to hold still for two minutes before the card settles.
- Only answers it offered. A missed or blocked field goal, a safety, or a drive that runs out the clock voids the four-way card instead of grading it. A void isn’t a win or a loss.
First- and second-half Challenges
First half: one per roster slot
Before kickoff, Place Challenges shows a stat line for each of your five players, three to choose from per slot. Quarterbacks get passing yards, passing touchdowns and rushing yards; backs get rushing yards, rushing touchdowns and receptions; receivers and tight ends get receiving yards, receiving touchdowns and receptions. Pick one per slot (five picks), then tap Lock.
Example: “Will [your QB] have 128.5 Pass Yds at end of first half?” Lines come from the player’s season pace and end in .5. They lose value across both quarters, so placing before kickoff is worth the full 20.
Second half: one per team stat
At halftime, once first-half stats are confirmed, a new set arrives: team lines for Points, Turnovers, Rush Yds and Pass Yds “at end of game”, counting overtime. Pick one line per stat (four picks) and lock them. The forced “2nd Half Opening Drive” card arrives too. It stays at full value through the whole break and closes when the second half’s first drive begins.
Why football lines wait for the boundary
Football yardage can go down: a sack is negative rushing yards, and stats get corrected. So a college football over/under never settles early. It grades on the number at halftime or at the final, even if the line was passed in the first quarter.
“Who Will Win?” also loses value with the game clock, toward a floor of 1 point. If a game ever ended tied, nobody would win it.
College football scoring
Standard offensive fantasy values, with no negatives: a player’s score only goes up. Points update live and follow stat corrections while the game is on.
| Stat | Points |
|---|---|
| Passing yards | 1 per 25 yards |
| Passing touchdown | 4 |
| Rushing yards | 1 per 10 yards |
| Rushing touchdown | 6 |
| Reception | 1 |
| Receiving yards | 1 per 10 yards |
| Receiving touchdown | 6 |
| Interception thrown or fumble lost | 0 |
Negative yardage counts as zero, not as a deduction. Defensive stats score nothing.
An example Saturday
You join an hour before kickoff and draft a quarterback, a running back, a receiver, and a receiver and a tight end in your flex spots. Confirm, and when the pregame set arrives, “Who Will Win?” pops up: you take the home team for 20. Then you pick one first-half line per player (your quarterback Over 128.5 passing yards, among others) and lock all five.
First quarter: the visitors punt, and before the home offense snaps the ball a drive card arrives from their own 28. You tap Touchdown ×4 twenty seconds in, at full value. Three plays later they punt. That card pays nothing. Late in the second quarter your receiver breaks a 60-yard touchdown: 6 points for the yards and 6 for the score, live.
At halftime your quarterback has 141 passing yards, so his Over pays the 20 you locked before kickoff. You take Punt ×2.5 on the second-half opening drive card, and the home team Under on its points total. The opening drive stalls and punts: 50 points. The Under holds through a late field goal and pays a couple of minutes after the clock hits zero, once the final is confirmed.
More: how every BeThere game works, MLB rules, or the FAQ.
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